Category Archives: Vor the Maelstrom

VOR Blue Man, done

As mentioned in a previous post, I found this model in a bargain bin at a local shop, and purchased it purely to serve as a means to experiment with bold, opaque layers similar to the impasto techniques of the French Impressionists.  After laying down the base coat of paint, however, I became enamored with the “dancerly” pose and contours of the muscles.  This led to a change in plans for the model, and I instead used it to experiment with a skin formula comprised of a deep blue that highlights up to a rosy pink.

Sadly, my troubles with lighting persist, and very little of what I achieved is represented by these photos.  One day I’ll resolve this issue, but likely not until I’m settled in a more permanent residence with space for a small studio tucked away in a corner of the house <fingers crossed>.  In the meantime, I’m enjoying the process of it all.

Here’s the formula:

Skin

  • Base with VMC 868 Dark Seagreen
  • Highlight with VMC 904 Dark Blue Grey
  • Highlight extremes with VMC 944 Old Rose

Mouth

  • Base with VGC 065 Terracotta
  • Wash with GW Badab Black

Teeth

  • Base with VGC 062 Earth
  • Highlight with VGC 034 Bone White

Eyes

  • Base with VGC 061 Khaki
  • Wash with VGC 011 Gory Red
  • Highlight with VGC 034 Bone White

Pole

  • AC Black 2nd Shadow

Blade (silver)

  • Base with VMC 994 Dark Grey
  • Highlight first with VGC 050 Cold Grey
  • Highlight tops with VGC 049 Stonewall Grey
  • Highlight tips and very edges with VGC 001 Dead White

Blade (gold)

  • VGC 040 Cobra Leather
  • Add a soft wash of VGC 043 Beasty Brown
  • Add a general highlight with VGC 039 Plague Brown
  • Highlight next with VGC 036 Bronze Fleshtone
  • Final highlight of tips and edges is with a mix of VGC 036 Bronze Fleshtone + VGC 001 Dead White

Bangles

  • VGC 040 Cobra Leather
  • Add a soft wash of VGC 043 Beasty Brown
  • Add a general highlight with VGC 039 Plague Brown
  • Highlight next with VGC 036 Bronze Fleshtone
  • Final highlight of tips and edges is with a mix of VGC 036 Bronze Fleshtone + VGC 001 Dead White

Thorns

  • VGC 062 Earth
  • VGC 051 Khaki
  • VGC 034 Bone White
  • Highlight tips with a mix of VGC 034 Bone White + VGC 001 Dead White

Belt

  • VGC 040 Cobra Leather
  • Add a soft wash of VGC 043 Beasty Brown
  • Add a general highlight with VGC 039 Plague Brown
  • Highlight next with VGC 036 Bronze Fleshtone
  • Final highlight of tips and edges is with a mix of VGC 036 Bronze Fleshtone + VGC 001 Dead White

Skirt

  • Base with VMC 982 Cavalry Brown
  • Highlight with VMC 829 Purpleheart Red

Rock

  • Base with VMC 876 Brown Sand
  • Wash with VGC 045 Charred Brown
  • Highlight with VMC 8876 Brown Sand
  • Highlight edges with VGC 061 Khaki

Grass

  • MiniNatur 727-23 S, late summer/approaching autumn
  • Highlight tips with VGC 061 Khaki

August-September 2010 WIPs, Deathdancer II

I spent some time working on the VOR deathdancer this evening.  My original intent was to use this model as the basis for an experiment in three-tone opaque painting, but in the process I’ve developed a greater appreciation for the sculpt.  I’m using all my powers for this one.  Anyway, here’s an update; this will take longer to finish than planned, hopefully for the better.

WIPs, August-September 2010 update 1

A couple photos of my progress on the Deathdancer:

WIPs, August-September 2010

Featured below is the start of a number of projects I’ll be working on in my spare time (very limited at the moment) over the coming month.  The paint jobs for all of these will be extremely simple, excluding the Bronze Age troll and Anakron’s zombie bust, both of which I will give their due.  You can track my progress on these projects here, over at DragonPainting.net, or both.

GHQ KV-1 circa 1940 with appliqué armour and Pit Road's KV-2 (large turret)

Vor Zykhee Deathdancer

Mid-Nor conversion

Bronze Age, troll 1

Pit Road 1/700th scale tanks on their future scenic bases.

Line up, pre-gesso

Line up, post-gesso. I haven't finished prepping everything, yet.

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